On Anger, Positivity, and Resonance Frequency

I never expected to use this as a personal blog, but I wanted to share a bit on why I write what I do. As well as express how angry I am, despite trying to make this a place of positivity. Included below are personal discussions of bipolar disorder, identity politics, sex, relationships, and how I’m managing to navigate it all. Continue reading

Jaydra Discusses ‘Lightning Returns’, Part 02 – Storytelling & Direction

Lightning Returns is a brilliant story, often told poorly. In fact, that’s the XIII trilogy in a nutshell. The story has a core that is rock solid, but more layers than it should. XIII* is a love it/ hate it affair. Combine this with the poor direction of a pivotal cutscene, and you have a story which can be really obtuse.  If the story speaks to you, and you’re willing to sift through a lot of unnecessary and/or strange concepts and ideas (much like you do reading this blog), then you’re going to have a great time (much like you do reading this blog… right?). If you just aren’t into it, then the layers are just going to obfuscate things further, and I totally understand if you leave the series frustrated. Continue reading

Jaydra Discusses ‘Lightning Returns’, Part 01- Thematic Analysis

It’s been almost a month since Lightning Returns was released and I’ve had time to process it. It should be obvious to anyone who reads this site, or knows me at all, that Final Fantasy XIII is my favourite game of all time. The trilogy is something I hold very close to my heart. It all wrapped up with Lightning Returns, and here’s my take on it. Continue reading

Let’s Overanalyze Disney’s ‘Frozen’

Frozen runs in the same vein as Doctor Who in that I only got around to seeing it after I saw it referenced in about a dozen different discussions. Already widely acclaimed, I feel painfully late to the party. Doesn’t matter though, I’m still discussing it. In the spirit of this project, I want to touch on why it struck such a chord with me. From its quirky story, to its portrayal of sisterhood, to why I wept during ‘Let It Go’. Complete with momentary tangents I feel like indulging as I write. Continue reading

The Power of Myth in the Post-Narrative Society

Resonance Frequency exists because of the power of myth. It exists to analyze, discuss, and express my thoughts and feelings on the stories/ myths which have power in my life. The power to guide, inform, shape, and/ or challenge my view of the world. Resonance Frequency also exists because I’m terrified to see the strongest, most resonant signals, become increasingly lost in the static of the modern world. This blog/ project is therapy for me, a way to tune into what I love and engage with it as I struggle to navigate the world at large. To figure out why we love what we love, celebrate it. All of this, in the face of a society increasingly mired in signal and noise, in an effort to preserve a piece of this. The guiding lights, in a sky that has become so bright that I can no longer see the stars. Continue reading

What ‘Deus Ex: Human Revolution’ Says About Social Change

So much has been written on Deus Ex: Human Revolution already that I don’t want to reiterate what has already been said. However, there is something which struck me while I was playing Human Revolution which hasn’t gotten enough attention. It happened as I was walking through the convention hall in Detroit on my way to confront Taggart. This man was giving a speech about the dangers of trans-humanism at a time when a growing subset of the general population had become augmented. There was a woman in the lobby yelling to all that would listen that being augmented is a beautiful thing, that it’s nothing to fear and even this might be a natural part of us. In that moment, I realized that Human Revolution is not a narrative about trans-humanism. It is about how society deals with change. Continue reading

Ludonarrative Cohesion and Dissonance 101

I was browsing through some files and found a few articles that I had written but never published, all on game design. I do think that understanding Ludonarrative Design is important, especially as the ‘gaming’ (I hate that term, but we have no catchier name yet) medium evolves. ‘Ludonarrative’ is a term that entered the medium’s common nomenclature around 2012, and likely if you have any interest in games you’ve heard it. If you’re not quite sure what it means, or why it’s significant, here’s a primer/ crash course. Besides, I like writing about this stuff, and it’s on media so fuck it, why not? Continue reading

Final Fantasy XIII is Queer as Hell, Part Two – Lesbian Romance

Previously on Resonance Frequency: Social stigma, isolation, suicide rates, grief, and losing agency. Today on Resonance Frequency: Disclaimer: This article contains major spoilers for Final Fantasy XIII, and potential spoilers for Final Fantasy XIII-2. There are no Lightning Returns spoilers. This article also talks about sex, and has links and images that are NSFW. Continue reading

Lessons Learned from Doctor Who, Part Two – Change

Doctor Who’s 50th Anniversary (‘The Day of the Doctor’) episode aired recently, and was one of the most relentlessly optimistic episodes to ever be part of one of televisions most relentlessly optimistic shows. It was a great episode. At this point I’d recommend you see it, but if you have any interest in Doctor Who you likely have. It also encapsulates one of the great themes of the show: Change. Continue reading