Ludonarrative Cohesion and Dissonance 101

I was browsing through some files and found a few articles that I had written but never published, all on game design. I do think that understanding Ludonarrative Design is important, especially as the ‘gaming’ (I hate that term, but we have no catchier name yet) medium evolves. ‘Ludonarrative’ is a term that entered the medium’s common nomenclature around 2012, and likely if you have any interest in games you’ve heard it. If you’re not quite sure what it means, or why it’s significant, here’s a primer/ crash course. Besides, I like writing about this stuff, and it’s on media so fuck it, why not?