What Goes Unsaid: Explicit, Implicit, and Latent Roleplaying in 02015

It’s the final days of 02015, and I’m reminded of the sheer number of RPGs which came out. The Witcher 3, Fallout 4, Pillars of Eternity, Xenoblade Chronicles X, to name a few. On top of that, games like Bloodborne included RPG elements, including the ability to customize your hunter, even if explicit roleplaying wasn’t its focus. But what this means is that for a large portion of 02015, I spent time existing in virtual and imaginative spaces playing characters largely of my own creation, and while The Witcher 3 gave me a wholly different experience as I played as Geralt, I’ve come to value the ability to create my character a great deal, even if they are largely silent (as in Bloodborne). This isn’t new, customization is a well-enjoyed feature for millions, but there’s certain elements which I’ve come to adore.