It’s the final days of 02015, and I’m reminded of the sheer number of RPGs which came out. The Witcher 3, Fallout 4, Pillars of Eternity, Xenoblade Chronicles X, to name a few. On top of that, games like Bloodborne included RPG elements, including the ability to customize your hunter, even if explicit roleplaying wasn’t its focus. But what this means is that for a large portion of 02015, I spent time existing in virtual and imaginative spaces playing characters largely of my own creation, and while The Witcher 3 gave me a wholly different experience as I played as Geralt, I’ve come to value the ability to create my character a great deal, even if they are largely silent (as in Bloodborne). This isn’t new, customization is a well-enjoyed feature for millions, but there’s certain elements which I’ve come to adore.